TabuUX Prototype

Lean UX – Methods and Mindsets

Our stated goal was to really understand the terms of the UX world. We had the idea to counter the buzzword overkill with a variation of the card game TABU.

Here we saw in the simplicity of the system the chance to reveal to the players where there are gaps in their knowledge and in their opponents to create a common vocabulary.

We can imagine such a card game well in breakout or meeting rooms of agencies that want to playfully expand or consolidate knowledge about Lean-UX (or other topics!).

We valued a high-fidelity prototype that promised a quality look and approached a real gaming experience which gives us a good opportunity for evaluations.